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Melee
- Sickle - Catch weapons and break them, make lots of m-attacks (Fin, Bal)
- Broadsword - Infrequent swings build up dmg over time, destroy lots of terrain
- Dagger - Low average dmg, high crit potential and damage (Fin, Bal)
- Butterfly Knife - Catch objects to steal their dmg dice
- Baseball Bat - Parry objects to increase their dmg and speed (Fin)
- Scissors - Catch and slice everything (Fin)
Ranged
- Rifle - Long charge up for big dmg, lots of active reload, big recoil (Fin, Bal)
- Grenade Launcher - Huge burst AOE, heavy on reloading (Fin, Bal)
- Minigun - Lots of recoil, continous fire for long periods of time
- Harpoon - High dmg, slow reload; creates a chain on use
- Assault Rife - Bog standard burst fire gun (Fin)
- Shotgun - Fire in a cone
- Sawblade Launcher - Launch sawblades which perpetually bounce around the battlefield (Fin)
Chain
- Barbed Wire - Deal passive damage to all caught objects
- Steel Cable - Reel and unreel quickly, long link length (Fin)
- Yoyo - High dmg m-attacks with end of chain
- Bungee Cord - Catch objects to rebound them with at higher speed
- Sticky Hand - Reel in and out on the same turn, steal items